![]() This game is all about player choice, however, it isn’t the kind of game where you can choose to “play evil” as it were. POV character Jara faces a choice in Star Trek: Resurgence (Dynamic Labs) So they really take ownership of the experience. It gives us dramatic license for people to be defined at every turn if they want to, or to follow sort of the Star Trek ethos, and be true to that as they’re making choices throughout the game. ![]() That’s why we went to so much trouble to create all of this original material. And so the choices you make might be informed by what would Picard do, but just as often, you’ll say what would Sisko do in this case, because that’s who I want to embody, in this particular moment.Īndrew Grant: Watching some of the playthroughs on Twitch, it’s really fascinating seeing how people are really defining Jara and Carter for themselves. We give you a character to define for yourself in a lot of ways. Whereas in our situation, we create new player characters and surround you with new characters and a new ship so that you don’t know necessarily what they do. They start thinking, “Well, what would Picard do?” And they make the choice that they think Picard would make because they’re playing as Picard. Why set the game on a new ship with a new crew instead of taking what may have been the easier path of using the Enterprise or USS Voyager?ĭan Martin: Well, it’s all about the player because when you put them into the shoes of say, Janeway, or Picard, they stop having the agency to play the way they want to. Note the interview contains game spoilers. TrekMovie had a chance to talk to Grant and Martin about how they approached building the world of Resurgence and how it tied into the lore of Star Trek. As big fans of the franchise, they chose Star Trek to be their first game. The game is the first release from Dramatic Labs, a new company created by many of the creative leads from the Award-winning Telltale games, including lead writers Andrew Grant and Dan Martin. A highlight of the game (as noted by the TrekMovie review) is the strong storyline set in the Star Trek: The Next Generation era. So playing it at least a 2nd time is a good idea.The new narrative adventure game Star Trek Resurgence has been getting positive reviews from players and fans since it was released for PC and Console in late May. Just watched other playthoughts, but there are some characters that die or not die, depending on choices, as well as different good/bad endings. Sadest thing is that decisions are not having as much impact as in Mass Effect 1-3. There are a few twists, with enought foreshadowing to anticipate some, but not too obious to be boring. It lacks the "sudden capturing event" most stories have at the beginning, but gets more and more exciting into the 10 hour game, once the main antagonists are revealed. Story starts slow, even a bit boring at the beginning. Story mode availalbe if you fail a shooting/stealth/shuttle flight. Phaser fights are engaging, but not as good as a regular shooter for course. Sometimes its like: No idea what to do, but not for longer then say 10 minutes to figure it out. Quite high system requrements for this game thought. Maybe they fixed the menu-crashes already. I experience 2 crashes when going into the menu at the beginning of the game, but not later crashes or bugs. Some textures are very shallow, others are good. That said, Graphics and gameplay elements might be the weakest part. Epic like Star Trek: The Final Unity, just with current graphics. Especially since the dialogues are immersive and not streght by too much gameplay. ![]() ![]() Best Story / interactive Film of any Star Trek game, period.
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